WoW – Interview with J. Allen Brack
Blizzard: My personal style of play of World of Warcraft, and gaming in general has changed over the last five years – has the playing style of the internal team also changed? If things have become loose or are you more moved in the direction of hardcore gamers?
This is very dependent on individuals – we have real hardcore PvP guys who have chosen the Arena System of Burning Crusade enthusiastic and used their knowledge of us. We have people who are totally hardcore PvE’ler – I was one of them, but I am now a little less fanatical. Your play style changed enormously over the course of time – you just do different things to different people. Today there are just so much more content than in the early days. In the beginning was so that a new patch meant. “Here is a new 40-player raid” Today it is with the Icecrown Citadel, “Here are the new dungeon bosses, here is the new raid, of which there is a version for 10 players, one for 10 players ‘heroic’ and one for 25 players with world of warcraft gold, and here are all the new daily quests in the last patch, we had a battlefield. ” A patch today means so much more – it is three times larger than the early patches.
Blizzard: Is the team over time become more cosmopolitan, rather than on a single shaft ride and say “Oh, we are huge PvE’ler or PvP’ler?”
Yes, we are already wide-much wider than the beginning. It is also planned. One area in which we saw ourselves as inadequate, was the fact that many people had fun in PvP, but it did not play competitive. We said, ‘Hey, we need people who play on a competitive level and help us make the right decisions. ” We determine where we as a team need and is to our advantage in the recruitment process, in order to preserve our diversity. When you think of the types of content in World of Warcraft, then you can see that there are as many different types of content. There is no one who says of himself: “I play all types unite in me.” Each player dedicates himself certain game types and content – and this is not necessarily the majority of the game.
Blizzard: The team consists of about 140 people – how do you promote the inspiration of a team of this size? What do you guys consume media, which films, games – what do you do to provide these guys with energy?
In principle, the team consists of gamers. We have a group of people, all kinds of games that really runs the gamut. We have one that is a hardcore angler who likes to strike out on weekends to fish, and another is fully on all celebrity gossip. These two guys are really in the team and they hold leadership positions – there are a wide variety of interests. But I think the thing that drives the entire team is focused on excellence at Blizzard Entertainment. We want to create things that are great, and we know that this means a lot of work. New team helps people to get into here – new people to have on board, who are brimming with energy and enthusiasm are what we do, are really enthusiastic, that’s terribly exciting. The team is still growing – we are 140 people, but there are still a dozen vacancies.