Magic 2012 M12 Review
The M12 has just released about a week ago, here it comes with some card reviews for this latest set.
Adaptive Automaton 3
Artifact Creature – Construct
As Adaptive Automaton enters the battlefield, choose a creature type.
Adaptive Automaton is the chosen type in addition to its other types.
Other creatures you control of the chosen type get +1/+1.
2/2
Flexible Lords are good. Its problem is finding a home, as the major tribal decks either have better options (Goblins and Merfolk are notable examples) or don’t have enough decent low-cc creatures to make a deck. Basically, this is a card to watch.
Buried Ruin
Land
T: Add 1 to your mana pool.
2, T, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.
Some Legacy decks will want this over Academy Ruins, as it interacts better with cards like Life from the Loam. Don’t know about Standard, given that many of the artifacts that do see play are not that suicidal.
Chandra, the Firebrand 3R
Planeswalker – Chandra
[+1]: Chandra, the Firebrand deals 1 damage to target creature or player.
[-2]: When you cast your next instant or sorcery spell this turn, copy that spell. You may then choose new targets for the copy.
[-6]: Chandra, the Firebrand deals 6 damage to each of up to 6 target creatures and/or players.
[3]
I am going to say it right now, this is probably the worst planeswalker printed, and it’s for one simple reason – it really has only one ability you will ever want to use (well, maybe 2 in the right deck), and the other abilities are just not good enough. (Then again, Ajani Goldmane had only one good ability, but it tended to be far better than a Reverberate.) It’s basically limited to combo decks if it somehow does end up being playable, and every time a combo deck is playable in Standard, it’s apparently a “mistake.”
Garruk, Primal Hunter 2GGG
Planeswalker – Garruk
[+1]: Put a 3/3 green Beast creature token onto the battlefield.
[-3]: Draw cards equal to the greatest power among creatures you control.
[-6]: Put a 6/6 green Wurm creature token onto the battlefield for each land you control.
[3]
The best of the new planeswalkers, it has one major flaw for now, and that is not costing 4 mana. Having to pay triple-green is also very prohibitive (although we will likely get an allied-color land cycle in Innistrad) and limits his options. He’ll see play, it’s just a question of whether or not the decks that want him will be good enough when the other decks are ramping past the 5-slot.

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