Analysis of domestic e-sports "four banks" – HC Network sports and lei
On the current situation, the whole electronics industry is relatively competitive with the past is indeed a leap of development, China's sports undertakings still has not entered an "on track", the "stumbling block" more than one. Personal analysis of your current situation, the factors that hinder the development of competitive summed up in four, called "Gang of Four!" First: the limitations of social and cultural awareness of people on the athletic enough, there is a big bias.
As technology development, popularization of computers, society has gradually entered the information age. The birth of the network has also greatly shortened the distance between people, let us "that is goin to go out." However, the ensuing problems, but should be a sentence?? "Everything ."
Launch the game from the network, many young people start smoking without self-control "electronic opium", they have a better life not count on the network. Networks in which they indulge, eat not sleep do not attend school; network so that they live every day in the virtual world can not extricate themselves; network or even that they have all kinds of abnormal psychology, play online games because the killing of suicides reported up piece by piece. Community began to "talk network phobia" and so the next game on the network, a definition: people Wanwusangzhi, destroy the mental health of a spiritual drug!
Saying goes, "Like attracts like, dividing people into groups." Owned several sports games to be implicated be blacklisted. Even countries in the November 18, 2003 came to athletics, "grievances", it still could not escape the eyes of the world despicable. In fact, I wondered why they did not think carefully about it? Countries will recognize the electronic games for the first 99 sports on the note it is a sport that can be recognized. CS Star who played World of Warcraft should know the story of these games do not just rely on knowledge of both races, maps of understand the situation of thinking and operation of the test to carry out the intellectual battle, it's no different nature and chess . I even thought that if these games were born in the ancient masters, that they are probably a bold strategist, because their thinking and their insight is indeed extraordinary, but the community does not agree with them, and feel this is a proper job.
Even if we go back one step, the competitive and addictive online games as easy. But rational analysis, the game itself is not wrong, is wrong is people's own attitude towards the game. This involves the issue of education, so in general, or society has not reached a certain level of education – led to the acceptance process of the extension of new things.
If we can correct understanding of electronic games, it will strengthen the competitive mass base, if the community can create a good competitive atmosphere, it will certainly be competitive in the development of qualitative change.
Hope people can look more closely, electronic games are not video games, but a new movement. "Ship needed water to shore," so do not break the community's misunderstanding of electric competition, China's athletic career is difficult to break new ground. Second, the unit's emphasis on electronic games is not enough.
Say "Sunshine after the storm", we fans may never forget the game on Nov. 18, 2003 this day. As is this day, the National Sports Commission issued a public notice: the first 99 competitive games a sport. We seem to dream of touching the edge. During that time many players crazy, and they decided in this new industry to show their talents. But soon, that ambition is realistic unraveling. Because it can allow them the opportunity to display their talents too little … …
Line domestic competition can be said to be few. Line game players can not only exchange to narrow the gap between the real distance between them, better to add a new wing for the competitive and expand athletic crowd. Because the game frequently, and society on the deep knowledge of sports, then the appropriate supporters for more.
Rage last year, the national association front-line gaming Star Challenge has indeed been a handful of addiction Star players. Warner game net monthly term of Warcraft game have also met a lot of Beijing Warcraft players. But this is not enough. Often hear players complaining: too little competition in China, feel hard for a long time just to participate in a particular game, and sometimes a bit of a mistake, all efforts will be wasted, and after that always stick to such a career path in the end values not worth it. If not for the love the game, I would have given up! Conversely, if the game more relevant, even if it fails, it can be a flood of new to jack up, "vista" Well.
Zan and then step back and look at the situation online. Where players can enjoy the game is too low. Star game should be in the public is called old-timers, and since the only hang up after the station network, almost all stand in different degrees of decline, because the players were overly "broad" a: a HF platform has VS platform, there are gang fights battle network, battle network with BN … … of Warcraft player is Oh charms: In addition to HF platform, we had no place to go ah! Played in a platform, but also because of network problems are often gas to go crazy, friends encounter a computer that these better, but to our current economic situation, a large part of players or in Internet cafes struggle. Over time, the patience of saints were thrown into the winds, not to mention those of us money to play the poor ghost then? Line did not the play, online banner difficult, the problem is not solved, competitive development "beyond the bounds of the situation than the" ah! Third, the sponsor is not enough emphasis on the competitive market.
Absolutely indispensable in order to develop sports sponsorship. A large part of players did not practice during the day not night, not just in the hobby. They want to upgrade their favorite games into his career, from which to obtain a living. This requires a certain degree of competitive athletes should be given financial security, also related to the sponsorship issue.
China E-sports market potential should be considered quite large, but the competitive tender does not seem persuasive enough to convince businesses. Some so-called "long-term vision," the producers are willing to sports sponsorship, but again just to profit, do not take into account the interests of the player. No one has dared to stand up the first "eating crabs," of course, there can be no competitive rapid development.
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