Intoduction of I Phone

if you a web designer, excited by the idea of designing iPhone apps, but unsure of how to get started? Or perhaps you’ve designed a couple of apps, but are looking to boost your skills with some fundamental knowledge of why we make certain design decisions for mobile? This series is for both novice and intermediate-level designers who want to make a big splash in the mobile design space!

The topics you can look forward to in this series include both hands-on techniques and examples as well as mobile related design theory. The following is a line-up of what we will cover over the course of this series:

1 Designing for the iPhone Audience and the App Store
2 How to Use iPhone and iPad Design Templates
3 Designing Apps that Use All Available iPhone Functionality
4 How to Design for the Different Types of iPhone Apps
5 The Mobile Design Process
6 The Pros and Cons of Using Apple Default vs. Custom Graphics
7 Understanding Your App’s Target Audience
8Icon Design Tips for iPhone and iPad
9 iPhone Mockup Tools and the Wireframing Process
10 Creating Screenshots and Icons for iTunes

Not really. Designing for mobile is different than designing websites or desktop applications, and the differences are multiplying rapidly as more mobile devices with additional functionality and unique hardware considerations hit the market. Let’s take a look at the differences between designing for web vs. mobile to get a better understanding of how users interact with each platform.

Mobile is a completely different beast. Not only are we working with new and diverse hardware, but mobile design also has the potential to impact us in very different ways emotionally. Mobile is a personal and people-centric platform. After all, think of what we call many of these devices: handsets. They fit in our hand, our pocket, or next to our wallet. We use them to make phone calls and to socialize, and they are almost always by our side. These factors all influence our emotional perception of the device.

Designers who have the easiest transition to mobile are those who embrace a high standard of usability and creativity. The idea that designing for the user experience first somehow deflates creative potential is the exact opposite of reality.

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